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View general information Description The subject within the syllabus as a whole Professional fields to which it applies Prior knowledge Information prior to enrolment Learning objectives and results Content View the UOC learning resources used in the subject Additional information on support tools and learning resources Guidelines on assessment at the UOC View the assessment model | |||||||
This is the course plan for the first semester of the academic year 2024/2025. To check whether the course is being run this semester, go to the Virtual Campus section More UOC / The University / Programmes of study section on Campus. Once teaching starts, you'll be able to find it in the classroom. The course plan may be subject to change. | |||||||
What is interaction? The Real Academia Española (RAE) defines the interaction as "The action that is exercised reciprocally between two or more objects, persons, agents, forces, functions, etc.". Within the areas of this definition what we will work on in this course will be the interaction between people and technology. We will not focus on the study of people, nor on the study of technology, but we will focus on studying how to design this bridge between the two. When we talk about interaction design, the Interaction Design Foundation (https://www.interaction-design.org) defines it as what happens between users and products. But of products there are many types, which ones will we focus on? Within the framework of this course we will focus on products from the technological field, and more specifically in what constitutes a bridge between this technological product or software and the person: the user interfaces of web pages and / or apps. But what is an interface? Quoting the RAE again, it defines interface as "the connection, physical or logical, between a computer and a user [...]". When we talk about designing it, we have to devise the public side of a piece of software: what the user will see and manipulate to perform specific actions. For example, the portal to buy the ticket to a concert, or the form offered by an application to make hotel or flight reservations. In this context, we can say that in this course we will focus on the part of the interaction design that designs interfaces understood and assimilated by users, that allow them to complete their goals in the best possible way. The main objective will be to provide the necessary knowledge and skills so that you are able to design and evaluate an interface. |
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This is a compulsory courset that helps identify and conceptualize the foundations on the design of interaction and the design of interfaces. |
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The multidisciplinary nature of the course makes its study very useful to both students and professionals from multidisciplinary fields such as:
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This course has been designed in a way that makes it independent of the other courses of the degree. However, it is recommended that students have prior notions of programming and software engineering, especially the application development lifecycle. |
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To enroll this course it is recommended to have completed (or to study in parallel) the “Software Engineering” course. |
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The competencies of the degree in relation to the course are:
The main objective of this course is that the student is able to design user-centered technological systems. This objective is achieved in the following competences:
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The contents of the course are structured into the five blocks presented below. All of them use the learning resources of the course as well as complementary readings. Block 1: Research: Exploring the Scenario
Block 2: Definition: Synthesis of the proposal
Block 3: Universal design and accessibility
Block 4: Generation: implementation of a low-fidelity prototype
Block 5: Evaluation: prototype testing and assessment
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The didactic material of the course is divided into teaching modules and complementary readings that the consultant will make available in the classroom. The course Notebook helps plan the study and clarify concepts of the field of study. In addition to the course's own material, it is recommended to consult texts, such as those contained in the bibliography of each module or links to web pages. Specific links are also recommended to help assimilate content throughout the course. |
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The assessment process is based on the student's personal work and presupposes authenticity of authorship and originality of the exercises completed. Lack of authenticity of authorship or originality of assessment tests, copying or plagiarism, the fraudulent attempt to obtain a better academic result, collusion to copy or concealing or abetting copying, use of unauthorized material or devices during assessment, inter alia, are offences that may lead to serious academic or other sanctions. Firstly, you will fail the course (D/0) if you commit any of these offences when completing activities defined as assessable in the course plan, including the final tests. Offences considered to be misconduct include, among others, the use of unauthorized material or devices during the tests, such as social media or internet search engines, or the copying of text from external sources (internet, class notes, books, articles, other students' essays or tests, etc.) without including the corresponding reference. And secondly, the UOC's academic regulations state that any misconduct during assessment, in addition to leading to the student failing the course, may also lead to disciplinary procedures and sanctions. The UOC reserves the right to request that students identify themselves and/or provide evidence of the authorship of their work, throughout the assessment process, and by the means the UOC specifies (synchronous or asynchronous). For this purpose, the UOC may require students to use a microphone, webcam or other devices during the assessment process, and to make sure that they are working correctly. The checking of students' knowledge to verify authorship of their work will under no circumstances constitute a second assessment. |
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