Object-Oriented Programming Code:  22.609    :  6
View general information   Description   The subject within the syllabus as a whole   Professional fields to which it applies   Prior knowledge   Information prior to enrolment   Content   View the UOC learning resources used in the subject   Additional information on support tools and learning resources   Guidelines on assessment at the UOC   View the assessment model  
This is the course plan for the first semester of the academic year 2024/2025. To check whether the course is being run this semester, go to the Virtual Campus section More UOC / The University / Programmes of study section on Campus. Once teaching starts, you'll be able to find it in the classroom. The course plan may be subject to change.
The main objective of the course is to understand the general concepts of the object-oriented programming (OOP) paradigm and its implementation through the development of applications with object-oriented programming languages.

The elements of the OOP paradigm are taught detached from any language in order for the student to understand the concepts in a "pure" way. However, during the semester an attempt is made to show / compare how the most widely used languages ¿¿put into practice the different concepts of OOP.

Throughout the course it is taught how to design / model programs (relying on the Unified Modeling Language, UML), to later implement the design created using a specific programming language, in our case, Java.

Thus, the focus of the subject is fundamentally practical, oriented towards solving exercises, which requires special dedication on the part of the student.


The subject is thought as an extension of the subjects "Fundamentals of Programming" and "Practices of Programming" that cover the basic fundamentals of programming in structured languages. Specifically, Object Orientation is added on the basis of the program construction skills that were acquired in said subject.

It must be taken into account that the paradigm of object-oriented programming is found today in practically all areas of computer science, so it will also appear in other subjects of the degree. For this reason, other subsequent subjects in the Study Plan will require knowledge of this subject as a starting point.


Understanding the concepts of object orientation is a fundamental requirement for professional practice in the general field of Software Systems Development, including Analysis, Design and Programming activities.

Within the development of the profession, information modeling languages ¿¿such as UML are the most widespread means of communication and documentation in development companies, due to the proliferation of Computer Aided Software Engineering (CASE) tools. based on them and the Development Methodologies that use them as notation.

Additionally, the object-oriented approach is used in management areas in the company, as is the case of Modeling or Business Process Reengineering.

On the other hand, object-oriented languages ¿¿occupy a central place in the software industry, due to the wide spread of languages ¿¿of this type (such as Java, C ++ or the most recent C #), and we can consider that their knowledge is an essential requirement for development activities in general.


The knowledge acquired in the subjects "Programming Fundamentals" and "Programming Practices" are necessary. Therefore, passing this subject is considered an essential prerequisite before starting with "Object Oriented Design and Programming".

It is essential to be fluent in formulating algorithms and in structured programming, since this course does NOT teach algorithmics or the basic concepts of programming, eg loops, conditionals, etc.


It is essential to have passed the subjects "Fundamentals of Programming" and "Practices of Programming". It is also advisable to have passed the subject "Software Engineering" since it facilitates the understanding of some concepts, as well as allowing a more enriching experience of the subject.


The subject is made up of two large blocks, one theoretical and the other of a more practical nature. Both blocks will be carried out in parallel during the course, since they complement each other. This knowledge of the theoretical block is structured in the following modules:

1. Introduction to the paradigm of object-oriented programming
2. Abstraction and encapsulation
3. Associations (relationships between objects)
4. Inheritance (relationships between classes)

Likewise, the practical block will allow to materialize the knowledge acquired in the theoretical block. As a help documentation, the student will have a Java guide that explains the syntax and basic concepts of this language.


Object-Oriented Design and Programming Audiovisual


The teaching material of the subject includes:

     Teaching plan (this document).

     Teaching materials (4 theory modules + 1 Java guide)

     Audiovisual (6 animation videos).

For the practical part, the student must install the JDK, an IDE (we recommend Eclipse) and a program to make UML class diagrams (we recommend DIA).


The assessment process is based on the student's personal work and presupposes authenticity of authorship and originality of the exercises completed.

Lack of authenticity of authorship or originality of assessment tests, copying or plagiarism, the fraudulent attempt to obtain a better academic result, collusion to copy or concealing or abetting copying, use of unauthorized material or devices during assessment, inter alia, are offences that may lead to serious academic or other sanctions.

Firstly, you will fail the course (D/0) if you commit any of these offences when completing activities defined as assessable in the course plan, including the final tests. Offences considered to be misconduct include, among others, the use of unauthorized material or devices during the tests, such as social media or internet search engines, or the copying of text from external sources (internet, class notes, books, articles, other students' essays or tests, etc.) without including the corresponding reference.

And secondly, the UOC's academic regulations state that any misconduct during assessment, in addition to leading to the student failing the course, may also lead to disciplinary procedures and sanctions.

The UOC reserves the right to request that students identify themselves and/or provide evidence of the authorship of their work, throughout the assessment process, and by the means the UOC specifies (synchronous or asynchronous). For this purpose, the UOC may require students to use a microphone, webcam or other devices during the assessment process, and to make sure that they are working correctly.

The checking of students' knowledge to verify authorship of their work will under no circumstances constitute a second assessment.


This course can only be passed through continuous assessment (CA), the mark for which is combined with a practical (Pr) mark to give the final course mark. It is not planned to have any final test.The formula for accrediting the course is as follows: CA + Pr.