Object-Oriented Programming Code:  22.609    :  6
View general information   Description   The subject within the syllabus as a whole   Professional fields to which it applies   Prior knowledge   Information prior to enrolment   Content   View the UOC learning resources used in the subject   Additional information on support tools and learning resources   Guidelines on assessment at the UOC   View the assessment model  
This is the course plan for the first semester of the academic year 2024/2025. To check whether the course is being run this semester, go to the Virtual Campus section More UOC / The University / Programmes of study section on Campus. Once teaching starts, you'll be able to find it in the classroom. The course plan may be subject to change.
The main objective of the course is to understand the general concepts of the object-oriented programming (OOP) paradigm and its implementation through the development of applications with object-oriented programming languages.

The elements of the OOP paradigm are taught detached from any language in order for the student to understand the concepts in a "pure" way. However, during the semester an attempt is made to show / compare how the most widely used languages ¿¿put into practice the different concepts of OOP.

Throughout the course it is taught how to design / model programs (relying on the Unified Modeling Language, UML), to later implement the design created using a specific programming language, in our case, Java.

Thus, the focus of the subject is fundamentally practical, oriented towards solving exercises, which requires special dedication on the part of the student.


The subject is thought as an extension of the subjects "Fundamentals of Programming" and "Practices of Programming" that cover the basic fundamentals of programming in structured languages. Specifically, Object Orientation is added on the basis of the program construction skills that were acquired in said subject.

It must be taken into account that the paradigm of object-oriented programming is found today in practically all areas of computer science, so it will also appear in other subjects of the degree. For this reason, other subsequent subjects in the Study Plan will require knowledge of this subject as a starting point.


Understanding the concepts of object orientation is a fundamental requirement for professional practice in the general field of Software Systems Development, including Analysis, Design and Programming activities.

Within the development of the profession, information modeling languages ¿¿such as UML are the most widespread means of communication and documentation in development companies, due to the proliferation of Computer Aided Software Engineering (CASE) tools. based on them and the Development Methodologies that use them as notation.

Additionally, the object-oriented approach is used in management areas in the company, as is the case of Modeling or Business Process Reengineering.

On the other hand, object-oriented languages ¿¿occupy a central place in the software industry, due to the wide spread of languages ¿¿of this type (such as Java, C ++ or the most recent C #), and we can consider that their knowledge is an essential requirement for development activities in general.


The knowledge acquired in the subjects "Programming Fundamentals" and "Programming Practices" are necessary. Therefore, passing this subject is considered an essential prerequisite before starting with "Object Oriented Design and Programming".

It is essential to be fluent in formulating algorithms and in structured programming, since this course does NOT teach algorithmics or the basic concepts of programming, eg loops, conditionals, etc.


It is essential to have passed the subjects "Fundamentals of Programming" and "Practices of Programming". It is also advisable to have passed the subject "Software Engineering" since it facilitates the understanding of some concepts, as well as allowing a more enriching experience of the subject.


The subject is made up of two large blocks, one theoretical and the other of a more practical nature. Both blocks will be carried out in parallel during the course, since they complement each other. This knowledge of the theoretical block is structured in the following modules:

1. Introduction to the paradigm of object-oriented programming
2. Abstraction and encapsulation
3. Associations (relationships between objects)
4. Inheritance (relationships between classes)

Likewise, the practical block will allow to materialize the knowledge acquired in the theoretical block. As a help documentation, the student will have a Java guide that explains the syntax and basic concepts of this language.


Object-Oriented Design and Programming Audiovisual


The teaching material of the subject includes:

     Teaching plan (this document).

     Teaching materials (4 theory modules + 1 Java guide)

     Audiovisual (6 animation videos).

For the practical part, the student must install the JDK, an IDE (we recommend Eclipse) and a program to make UML class diagrams (we recommend DIA).


The assessment process is based on students' own work and the assumption that this work is original and has been carried out by them.

In assessment activities, the following irregular behaviours, among others, may have serious academic and disciplinary consequences: someone else being involved in carrying out the student's assessment test or activity, or the work being not entirely original; copying another's work or committing plagiarism; attempting to cheat to obtain better academic results; collaborating in, covering up or encouraging copying; or using unauthorized material, software or devices during assessment.

If students are caught engaging in any of these irregular behaviours, they may receive a fail mark (D/0) for the assessable activities set out in the course plan (including the final tests) or in the final mark for the course. This could be because they have used unauthorized materials, software or devices (e.g. social networking sites or internet search engines) during the tests, because they have copied text fragments from an external source (internet, notes, books, articles, other student's projects or activities, etc.) without correctly citing the source, or because they have engaged in any other irregular conduct.

In accordance with the UOC's academic regulations , irregular conduct during assessment, besides leading to a failing mark for the course, may be grounds for disciplinary proceedings and, where appropriate, the corresponding punishment, as established in the UOC's coexistence regulations.

In its assessment process, the UOC reserves the right to:

  • Ask the student to provide proof of their identity, as established in the university's academic regulations.
  • Request that students provide evidence of the authorship of their work, throughout the assessment process, both in continuous and final assessment, by means of an oral test or by whatever other synchronous or asynchronous means the UOC specifies. These means will check students' knowledge and competencies to verify authorship of their work, and under no circumstances will they constitute a second assessment. If it is not possible to guarantee the student's authorship, they will receive a D grade in the case of continuous assessment or a Fail in the case of final assessment.

    For this purpose, the UOC may require that students use a microphone, webcam or other devices during the assessment process, in which case it will be the student's responsibility to check that such devices are working correctly.


You can only pass the course if you participate in and pass the continuous assessment. Your final mark for the course will be the mark you received in the continuous assessment.